Indslots logo Indslots
INDSLOTS GAME GUIDE

Ludo Rules & Movement Examples

Learn how to count a move, capture a token and reach home with an exact roll. Follow the worked examples below, then check your game’s rules for safe squares, bonus rolls and three consecutive sixes.

Ludo game guide on Indslots

How to Move a Ludo Token: Worked Examples

These simplified examples show a short part of a route, not the complete Indslots board. Count the next square as one; the square your token already occupies is not part of the roll.

Roll 3: advance three spaces

  1. Start
  2. 1First step
  3. 2Second step
  4. 3Land here

Move one eligible token through steps 1 and 2, then stop on step 3. This is an ordinary on-track move, not the special move for leaving the starting yard.

Exact landing: capture

An opponent is three spaces ahead on an ordinary, unprotected square. A roll of 3 lands on it and captures it under the capture rule described here.

Passing: no capture

The opponent is two spaces ahead and you roll 3. If the route is legally passable, you go past it and stop one square beyond. Passing alone does not capture it.

Protected landing: check safety

If the destination is a designated safe square, the ordinary capture rule does not apply. Follow your game’s rule for sharing that square.

Blocked route: check eligibility

If your version uses blockades, an occupied square may prevent a move through it. Do not assume that every roll can be used by every token.

Do You Need an Exact Roll to Finish Ludo?

In the exact-finish rule described by Funskool and Masters Traditional Games, a token must reach the final home position with the precise number required. It does not finish by overshooting.

Example: your token is three moves from the final home position, with no other movement restrictions.

Roll 2 · advance

Move two spaces. The token is now one move from home; it has not finished.

Roll 3 · finish

Move exactly three spaces into home. This token has completed its route.

Roll 4 · cannot use this token

Four would overshoot. Use another eligible token if one can make a legal move.

No eligible token

If no token can use the roll, do not invent a shorter move. Follow the game’s pass and bonus-roll rules.

Reaching the coloured home lane and reaching the final home position are different stages. In the traditional four-token race, finishing one token does not finish the whole game.

What Happens After Three Sixes in Ludo?

Some versions apply a penalty when three sixes occur consecutively in one turn; other versions use different rules. Before playing, check whether the third six can be used, whether the turn ends and whether earlier moves are kept or undone.

A sequence of 6, 6, 6 is three consecutive sixes. A sequence of 6, 4, 6 is not. Do not assume the penalty sends a token back to the yard unless your game explicitly says so.

Other Six-Roll Details to Check

This guide describes common rules and explicitly labelled variations. It does not confirm the exact Indslots mode, board layout or three-sixes policy.

What Is Ludo?

Ludo is a classic board game where players move coloured tokens around a fixed path according to dice results.

Each player normally controls a group of tokens belonging to one colour. The goal is to move those tokens from the starting area, around the board and eventually into the player's home section.

Ludo is easy to understand because the movement is based mainly on dice rolls, but players also need to decide which token to move and when to protect or advance their pieces.

How to Play Ludo

A basic Ludo game can be understood in four main steps.

1

Choose Your Colour

Each player uses a set of coloured tokens positioned in a starting area on the board.

2

Roll the Dice

The dice result determines how many spaces an eligible token may move during the turn.

3

Move Around the Board

Tokens follow the board path toward their coloured home section.

4

Reach Home

Players aim to move their tokens through the complete path and into the final home area.

How Ludo Tokens Work

Each player controls tokens matching their assigned colour. Traditional Ludo commonly uses four tokens per player, although digital versions may offer variations.

Starting Area

Tokens begin inside the player's coloured starting area before entering the main board path.

Main Path

Once active, a token travels along the shared board path according to dice results.

Home Path

Near the end of its journey, a token enters the player's coloured home path.

Home Area

A token completes its journey after successfully reaching the final home position.

How the Dice Works in Ludo

Ludo movement is controlled by a standard six-sided die. The number shown determines the number of spaces an eligible token can move.

In many traditional versions, a player needs to roll a six before moving a token out of the starting area and onto the main board.

Some versions also allow an additional roll after rolling a six. Digital Ludo games may use slightly different rules, so the displayed game instructions should always be checked.

What Are Safe Squares in Ludo?

Some Ludo boards contain special spaces where tokens cannot normally be captured by another player's token.

These are commonly called safe squares. Their exact appearance depends on the board design, and some versions mark them with stars or other symbols.

Safe squares can be important because they allow a token to remain on the main path with reduced risk of being sent back to the starting area.

Capturing Tokens in Ludo

In many Ludo versions, if one player's token lands on the same non-safe square occupied by an opponent's token, the opponent's token is captured.

A captured token usually returns to its starting area and must enter the board again according to the rules of that version.

This creates an important decision during gameplay: players may choose between moving a token closer to home or using a move to capture an opponent.

Common Ludo Terms

Token A coloured playing piece controlled by a player.
Dice The six-sided object used to determine movement.
Safe Square A protected space where tokens are normally safe from capture.
Capture Sending an opponent's token back after landing on the same eligible square.
Home Path The final coloured route leading toward the player's home area.
Home The finishing area where a token completes its journey.

Ludo Tips for Beginners

Playing Ludo on Mobile

Digital Ludo keeps the traditional board layout while making token selection and dice rolling easy on a touchscreen.

Most mobile versions automatically highlight the tokens that can legally move after each dice result, which can make the game easier for beginners to follow.

For information about accessing the Indslots application, visit the Indslots download guide .

More Indslots Game Guides

Ludo Frequently Asked Questions

Do I count the square my token starts on?

No. For an ordinary on-track move, the next square is step one. A roll of 3 advances three spaces.

Can I split one roll between two tokens?

In the ordinary single-die movement rule shown here, use the full roll on one eligible token. Do not split it unless your mode explicitly allows that.

Does passing an opponent capture it?

No under the capture rule illustrated here. You must land exactly on its eligible, unprotected square.

Can I finish with a roll larger than the distance to home?

Not under an exact-finish rule. If you are three moves away, a 3 finishes; a 4 cannot be used on that token.

Does every star or coloured square mean safe?

Use the board’s own legend. Safe-square markings and positions differ; do not assume that every coloured square is protected.

Does one token reaching home mean I win?

In the traditional four-token race, you need all four tokens home. Shorter or points-based digital modes can use different victory conditions.

What is Ludo?

Ludo is a board game where players use dice rolls to move coloured tokens around a path and toward a final home area.

How many tokens does each player have in Ludo?

Traditional Ludo commonly gives each player four tokens, although some digital versions may use different formats.

Do you need a six to start a Ludo token?

In many traditional versions, a six is required to move a token out of the starting area. Check the specific game rules because variations can exist.

What happens when you capture a token?

A captured opponent token normally returns to its starting area and must enter the board again.

What is a safe square in Ludo?

A safe square is a protected board position where tokens normally cannot be captured.

Where can I find more Indslots game guides?

Visit the Indslots Games page to explore Ludo, Teen Patti, Rummy, Andar Bahar, Dragon VS Tiger and other featured games.

About This Ludo Guide

Funskool’s Ludo instructions (PDF) and Masters Traditional Games’ Ludo rules describe traditional movement and exact finishing. House Deck’s own Ludo rules illustrate an optional three-sixes rule. These describe their own formats, not verified Indslots settings. The route strip and movement examples here are original teaching illustrations.

Explore More Indslots Games

Continue to the Indslots Games hub to explore more card games, board games and featured game guides.